PDC4S:\D\Digital Tutors (digitaltutors.com)\Digital Tutors - Introduction to 3ds Max 2014 |
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#1 Introduction and Project Overview.flv | 12,141 KB | 8/2/2013 5:44 AM |
#10 3ds Max file management.flv | 55,263 KB | 8/2/2013 5:45 AM |
#11 Modeling Overview.flv | 8,695 KB | 8/2/2013 5:44 AM |
#12 Setting up reference images.flv | 44,944 KB | 8/2/2013 5:44 AM |
#13 Modeling the hull.flv | 69,893 KB | 8/2/2013 5:45 AM |
#14 Modeling the tail.flv | 54,175 KB | 8/2/2013 5:44 AM |
#15 Modeling the tail fins.flv | 92,371 KB | 8/2/2013 5:45 AM |
#16 Modeling the fenders.flv | 89,422 KB | 8/2/2013 5:45 AM |
#17 Modeling the jets.flv | 81,834 KB | 8/2/2013 5:44 AM |
#18 Modeling the hull top.flv | 69,182 KB | 8/2/2013 5:44 AM |
#19 Modeling the rotors.flv | 69,912 KB | 8/2/2013 5:44 AM |
#2 Breaking down the interface.flv | 75,368 KB | 8/2/2013 5:43 AM |
#20 Modeling the stabilizers for the rotors.flv | 92,878 KB | 8/2/2013 5:44 AM |
#21 Modeling the fan blade assembly.flv | 75,583 KB | 8/2/2013 5:43 AM |
#22 Assembling the rotor parts.flv | 80,295 KB | 8/2/2013 5:43 AM |
#23 Modeling the rear landing gear.flv | 78,240 KB | 8/2/2013 5:42 AM |
#24 Modeling the front landing gear.flv | 30,695 KB | 8/2/2013 5:41 AM |
#25 Adding the hull details.flv | 48,666 KB | 8/2/2013 5:42 AM |
#26 Modeling the gun turret.flv | 68,389 KB | 8/2/2013 5:42 AM |
#27 Using symmetry and mirror.flv | 78,543 KB | 8/2/2013 5:42 AM |
#28 Modeling any final details.flv | 104,302 KB | 8/2/2013 5:43 AM |
#29 Using smoothing techniques.flv | 93,619 KB | 8/2/2013 5:42 AM |
#3 Modifying the workspace.flv | 42,227 KB | 8/2/2013 5:40 AM |
#30 Material Overview.flv | 38,839 KB | 8/2/2013 5:40 AM |
#31 Adding materials to specific polygons.flv | 47,079 KB | 8/2/2013 5:40 AM |
#32 Using procedural textures.flv | 35,223 KB | 8/2/2013 5:40 AM |
#33 Nesting procedural textures.flv | 44,287 KB | 8/2/2013 5:40 AM |
#34 UV Basics.flv | 70,223 KB | 8/2/2013 5:41 AM |
#35 Bump map basics.flv | 33,955 KB | 8/2/2013 5:40 AM |
#36 Creating a complex UV.flv | 78,047 KB | 8/2/2013 5:40 AM |
#37 Managing symmetrical UVs.flv | 101,225 KB | 8/2/2013 5:41 AM |
#38 Exporting UVs.flv | 42,572 KB | 8/2/2013 5:39 AM |
#39 Rigging Overview.flv | 4,894 KB | 8/2/2013 5:38 AM |
#4 Viewport navigation.flv | 49,890 KB | 8/2/2013 5:39 AM |
#40 Cleaning up the asset working with groups and layers.flv | 104,241 KB | 8/2/2013 5:40 AM |
#41 Modifying pivots in 3ds Max.flv | 54,536 KB | 8/2/2013 5:39 AM |
#42 Building control objects.flv | 57,663 KB | 8/2/2013 5:39 AM |
#43 Creating custom parameters.flv | 40,975 KB | 8/2/2013 5:38 AM |
#44 Wiring parameters.flv | 66,100 KB | 8/2/2013 5:39 AM |
#45 Working with expressions.flv | 63,343 KB | 8/2/2013 5:39 AM |
#46 Controlling parameters with 3ds Max's Reaction Manager.flv | 53,719 KB | 8/2/2013 5:38 AM |
#47 Rigging the airship's front landing gear.flv | 44,416 KB | 8/2/2013 5:38 AM |
#48 Creating bone systems.flv | 88,561 KB | 8/2/2013 5:39 AM |
#49 Understanding inverse kinematics.flv | 50,081 KB | 8/2/2013 5:38 AM |
#5 Viewport render modes.flv | 32,559 KB | 8/2/2013 5:37 AM |
#50 Enveloping geometry.flv | 52,241 KB | 8/2/2013 5:37 AM |
#51 Making your rigs animator-friendly.flv | 24,622 KB | 8/2/2013 5:36 AM |
#52 Animation Overview.flv | 5,813 KB | 8/2/2013 5:36 AM |
#53 Creating and editing keyframes on the TrackBar.flv | 64,449 KB | 8/2/2013 5:37 AM |
#54 Managing keyframes in the Curve Editor cycling animations infinitely.flv | 63,380 KB | 8/2/2013 5:37 AM |
#55 Path animation.flv | 58,556 KB | 8/2/2013 5:37 AM |
#56 Simulating crowds with Populate.flv | 26,500 KB | 8/2/2013 5:36 AM |
#57 Starting on the flight sequence.flv | 57,788 KB | 8/2/2013 5:36 AM |
#58 Finalizing the airship's blocking pass.flv | 64,924 KB | 8/2/2013 5:36 AM |
#59 Completing the movements of the airship's body.flv | 100,915 KB | 8/2/2013 5:37 AM |
#6 Selecting objects.flv | 33,212 KB | 8/2/2013 5:35 AM |
#60 Enhancing our animation with Secondary Action.flv | 55,618 KB | 8/2/2013 5:35 AM |
#61 Wrapping up our work on the airship.flv | 66,366 KB | 8/2/2013 5:36 AM |
#62 Adding a shot camera.flv | 106,287 KB | 8/2/2013 5:37 AM |
#63 Completing our shot creating real-time previews in 3ds Max.flv | 49,258 KB | 8/2/2013 5:35 AM |
#64 Dynamics Overview.flv | 5,217 KB | 8/2/2013 5:34 AM |
#65 Creating particles in 3ds Max.flv | 52,327 KB | 8/2/2013 5:35 AM |
#66 Fine-tuning particle behavior.flv | 42,521 KB | 8/2/2013 5:34 AM |
#67 Creating particle collisions.flv | 66,507 KB | 8/2/2013 5:35 AM |
#68 Basic particle shading.flv | 40,681 KB | 8/2/2013 5:34 AM |
#69 Finalizing particle shading.flv | 43,213 KB | 8/2/2013 5:34 AM |
#7 Creating objects.flv | 56,542 KB | 8/2/2013 5:34 AM |
#70 Rendering Overview.flv | 6,712 KB | 8/2/2013 5:32 AM |
#71 Overview of 3ds Max light types.flv | 62,714 KB | 8/2/2013 5:34 AM |
#72 Basic attributes of 3ds Max lights.flv | 62,081 KB | 8/2/2013 5:34 AM |
#73 Working with shadows.flv | 53,970 KB | 8/2/2013 5:33 AM |
#74 Image-based lighting in 3ds Max.flv | 99,895 KB | 8/2/2013 5:34 AM |
#75 Adjusting the Rendering Controls for 3ds Max objects.flv | 38,063 KB | 8/2/2013 5:33 AM |
#76 Rendering with mental ray materials in 3ds Max.flv | 47,749 KB | 8/2/2013 5:33 AM |
#77 Creating custom material libraries in 3ds Max.flv | 94,743 KB | 8/2/2013 5:34 AM |
#78 Rendering the final sequence from 3ds Max.flv | 99,412 KB | 8/2/2013 5:33 AM |
#8 Grouping and Parenting.flv | 62,359 KB | 8/2/2013 5:32 AM |
#9 Subobject modes.flv | 60,736 KB | 8/2/2013 5:32 AM |
project_files.zip | 234,972 KB | 8/2/2013 5:36 AM |